thewordofblake wrote:As far as the Rules go in 40k, the Malefic psychic powers:
Summoning: Summon 10 Bloodletters or 5 Flesh hounds
Sacrifice: Summon 1 Herald with 30pts gear
Incursion: Summon 3 Bloodcrushers
Possession: Summon 1 Bloodthirster
Of course, this is just the Khornate list. I'm sure you can gather what the other gods can bring to the table.
i think that is the stuff i saw somewhere. sounds nice to me, having some "priest" in the army (even if it is a mage/sorcerer, i wouldnt say that loud in a khorne army) that summons some extra friends!
GOD OF BLOOD wrote:
Argghal thats a brutal sounding tactic, I just know that he cares from not whom the blood flows, only that it does...
Still when bloodletters and berzerkers came into contact, chaos will surely follow regardless of the current situation
yes, that tactic was kinda brutal, the biggest problem was, that the lord had a good chance of dying in the first turn, cus teleporting in the middle of the opposing army (and scattering a lot) gave the opponent the chance to shoot at him with everything he had (cus going up close and personal wouldnt be a good idea against a khorne lord!). but he had nice equip for surviving this: terminator armour and a shield with 2+ unmodified save against shooting (i am talking about old edition... 3rd or something with wargear cards), so if he survived, he had the whole second turn to butcher through everything he got his claws on, producing a hell of close combat hits and summoning daemons in turn 3 or, if he died, next turn all his buddies arrived and had fun without being shot to pieces in the previous turn, cus everybody was shooting at the bigboss.
with 40k, if i would do a CSM army, i would add some thousand sons to worldeaters, cus i like tzeentch better than the other 2 gods and thousand sons are the natural enemies of spacewolves, which is also nice1